tonehack Custom Rift Wizard Tileset

With the full release of Rift Wizard onto Steam this week, I’d like to share two custom tilesets that I collaborated with k.hoops to create. The “Rift Rogue” tileset features my twitch channel mascot, the Rogue, as the player-character sprite. The “Salt Wizard” is a goofier take on the character, which features them doing the “Salt Bae” meme pose and some other silly sprites for the alternate player forms. Samples and download links for the tilesets are below. This was a fun project to work on and I hope you all enjoy them! I’ve found that having a different player-sprite can actually give a different feel to the gameplay at times.

tonehack Rift Rogue tiles

Download the tonehack Rift Rogue tileset here.

Base player sprite

Lightning form sprite

Slime form sprite

tonehack Salt Wizard tiles

Download the tonehack Salt Wizard tileset here.

Base player sprite

Lightning form sprite

Slime form sprite

How to use these tiles

To use these tiles, we are updating where the game pulls the tiles from the game directory, so to be completely safe about it I’d recommend that you back up your entire Rift Wizard directory. To find the directory in Steam, you can right-click the game and select Manage > Browse Local Files. If you don’t want to back up the full directory, you could just back up the “char” and “UI” folders. Note that I’ve played many games with these tiles and have not had any issues, but this is a precaution I’ll always recommend when editing a game’s directory. And at the absolute very least, you’ll want to backup the files that we’ll be replacing so that you can swap back to the original tiles at a later time.

Navigate to the RiftWizard/rl_data folder. There are two folders located here that we will be using, “char” and “UI”. Copy the three .png files from the custom tileset char folder into the game directory’s char folder, overwriting the three images there which have the same filenames.

Now open the RiftWizard/rl_data/UI folder and copy the four .png files from the custom tileset UI folder into it, overwriting the four images there which have the same filenames.

That’s it! When you boot the game, it will be using these custom tiles. Enjoy!

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